/* ---------------------------------------------- Computing Kaizen Studio Advanced Studio VI Spring 2010 Columbia University GSAPP Entangled Bodies Code by Maurizio Bianchi http://www.arch.columbia.edu/ http://proxyarch.com/kaizen This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License -----------------------------------------------*/ Orbit[] myOrbits; int num = 100; PFont myFont; float numFrames = 3000; float radiusRate = 1.0; float maxRadius = 50.0; float speedRate = 0.5; float maxSpeed = 3.0; void setup(){ size(600,450); colorMode(HSB, 100); background(0,0,100); randomSeed(6); smooth(); // MAKE CIRCLES reset(); } void mousePressed(){ reset(); } void reset(){ myOrbits = new Orbit[150]; for(int i=0; i