Technical Papers
The following list is compiled to supplement Proxy's academic efforts. All papers were acquired from online sources such as Scientific Commons. The list is not meant to be exhaustive, but is a useful set of source documents for those interested in computation and space. Please direct all inquiries to mark at proxyarch dot com.
The following list is compiled to supplement Proxy's academic efforts. All papers were acquired from online sources such as Scientific Commons. The list is not meant to be exhaustive, but is a useful set of source documents for those interested in computation and space. Please direct all inquiries to mark at proxyarch dot com.
Agents and Particle Systems

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Author(s): Craig W. Reynolds, 1987
Difficulty(0-2): 0
Comments: Craig Reynold's original text on flocking systems. A good primary source for agent based work.
Architectural Design and Structures

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Author(s): Jeffrey Smith, Jessica Hodgins, Irving Oppenheim, Andrew Witkin, 2002
Difficulty(0-2): 2
Comments: Non linear optomization of truss structures.

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Author(s): Phillip Anzalone & Cory Clarke, 2004
Difficulty(0-2): 0
Comments: Paper that details a series of experiments leading up to the invention of the Trusset structural system.

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Author(s): Evolute, 2008
Difficulty(0-2): 2
Comments: Difficult but beautifully illustrated paper by Evolute on rationalizing surfaces into foldable geometry.

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Author(s): Helmut Pottmann, Alexander Schiftner, Pengbo Bo, Heinz Schmiedhofer, Wenping Wang, Niccolo Baldassi, 2008
Difficulty(0-2): 2
Comments: Dense paper on geometry rationaliztion, also by Evolute.

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Author(s): Markus Schein and Oliver Tessmann, 2007
Difficulty(0-2): 1
Comments: Espouses a synthesis of design and analysis.
Complex Systems

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Author(s): Stephen Wolfram, 1983
Difficulty(0-2): 0
Comments: Original publication by Wolfram for Nature magazine .
Fabrication

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Author(s): Kentaro Tsubaki, 2009
Difficulty(0-2): 0
Comments: Fantastic critique of digital fabrication techniques - the author defines a compelling alternative in friction-fixed masonry blocks.

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Author(s): Axel Killian, 2003
Difficulty(0-2): 0
Comments:
Informality

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Author(s): Joana Barros, 2002
Difficulty(0-2): 0
Comments: Covers agent based techniques for modeling slum development.

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Author(s): Kevin R. Glass, Chantelle Morkel and Shaun D. Bangay, 2006
Difficulty(0-2): 0
Comments: Paper that describes procedural generation of informal street networks.
Meshes

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Author(s): Timothy Newman & Hong Yi, 2006
Difficulty(0-2): 0
Comments: Survey of several marching cubes implementations, including a good summation of original Cline & Lorensen paper.

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Author(s): Zoe Wood, Hugues Hoppe, Mathieu Desbrun and Peter Schroder, 2002
Difficulty(0-2): 1
Comments: Desribes a method of mesh simplification through identification of topological features.
Physical Modeling

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Author(s): Geoffrey Irving, Craig Schroeder & Ronald Fedkiw, 2007
Difficulty(0-2): 2
Comments: Pixar paper on volume conservation.

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Author(s): David Cline, David Cardon & Parris Egbert, 2005
Difficulty(0-2): 2
Comments: As primer on fluid flow algorithms. Requires a working knowledge of advanced calculus.
Procedural Modeling

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Author(s): Yoav I H Parish and Pascal Müller, 2001
Difficulty(0-2): 0
Comments: Overview of a nicely implemented procedural city generator, including roads and buildings.
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