Polygon Modeling Tutorial
Creating a Polygon from scratch
- Polygon Context... Mesh... Create Polygon Tool
- You can also start with a primitive, using the "Create" menu or the Polygon shelf. Make sure NOT to use NURBS surface ("surfaces" shelf)
Entering Sub-Object Mode
- Right-Click on Surface (holding and releasing on desired sub-object mode)
- From Status Line... Select by Component Type (blue 4-square button)
- F8...
Extruding a face OR vertex
- With a face or vertex or set of faces/vertexes (or entire object) selected...
- Polygon Context... Edit Mesh... Extrude
- You can use the manipulator to change the character of the extrusion, but also open the Channel Editor to get more information
- A key attribute is the "Local Translate Z", which is altered when you manipulate the handle, pulling the surface outward
- Also of interest is "Keep Faces Together"
- Also "Divisions" are useful
- Use "g" to repeat, for multiple extrusions (or any command)
Polygon Selection Methods
- To convert selection to vertexes:
- press CTRL-F9 or
- Polygon Context... Select... Convert Selection... To Vertexes...
- To convert selection to edges:
- Press CTRL-F10 or
- Polygon Context... Select... Convert Selection... To Edges...
- To convert selection to faces:
- Press CTRL-F11 or
- Polygon Context... Select... Convert Selection... To Faces...
- To select a boundary (or inverse):
- Polygon Context... Select... Convert Selection... To Shell Border
- Alternately, you can hold CTRL and Right Click on your polygon to get a shortcut menu to Shell Border
- To invert, Edit... Invert Selection
- Alternatively, you can invert the selection by holding shift and drag-selecting all of the vertexes
- To shrink the selection outwards:
- press "<" or
- Polygon Context... Select... Shrink Selected Region...
- To grow the selection outwards:
- Press ">" or
- Polygon Context... Select... Grow Selected Region...
Subdiving the faces of a mesh
- Edit Mesh... Add Divisions
- If you select the option box, you can choose to subdivide in triangles (3) or quads (4)
Combining & Extracting Meshes
- To extract a series of faces:
- Select the faces you want in sub-object mode
- Polygon Context... Mesh... Extract
- To combine a set of meshes into a single polygon:
- Select all polygons
- Polygon Context... Mesh... Combine
- To merge vertexes of the resulting mesh:
- Select all vertexes in sub-object mode
- Polygon Context... Edit Mesh... Merge...
Repair/Clean-Up
- To fill a hole:
- Select the edges around the hole in sub-object mode
- Polygon Context... Mesh... Fill Hole...
- Sometimes, we need to fill in a gap, or during a combine operation our vertexes will not merge properly. This is usually a function of reversed "normals"
- To display normals:
- Select your object
- Any Context... Display... Polygons... Face Normals...
- To repair a polygon (make all normals face the same direction)
- Select your object
- Polygon Context... Mesh... Cleanup...
- Make sure "Non-Manifold Geometry" is toggled, Press "Cleanup".
- Any fixed area of your polygon should be highlighted.
- You need to re-merge your vertexes now.
Filling, Cutting, Adding and Smoothing
- To cut a section through the Polygon
- Select your polygon
- Polygon Context... Edit Mesh... Cut Faces Tool
- Drag click in the window to define a cut plane through your object
- Open the Channel Box editor or Attribute Editor. Find the polyCut node (ex: polyCut1) and turn "Delete Faces" to ON (1)
- To add faces manually to a polygon
- Polygon Context... Edit Mesh... Split Polygon Tool...
- Drag select on and edge of your polygon
- Repeate to create a line across a face, and press Enter
- The face is now split in two.
- To smooth a polygon:
- Polygon Context... Mesh... Smooth...
- Be careful of smooth too much - smoothing essentially subdivides your geometry, turning each face into 4. Start with 100 faces, it becomes 400. 400 becomes 1600, 1600 becomes 6400. Once we get into 10,000+ poly faces, we will start to notice performance problems and large file sizes.
Combining & Extracting Meshes
- To extract a series of faces:
- Select the faces you want in sub-object mode
- Polygon Context... Mesh... Extract
- To combine a set of meshes into a single polygon:
- Select all polygons
- Polygon Context... Mesh... Combine
- To merge vertexes of the resulting mesh:
- Select all vertexes in sub-object mode
- Polygon Context... Edit Mesh... Merge...
Repair/Clean-Up
- Sometimes, we need to fill in a gap, or during a combine operation our vertexes will not merge properly. This is usually a function of reversed "normals"
- To display normals:
- Select your object
- Any Context... Display... Polygons... Face Normals...
- To repair a polygon (make all normals face the same direction)
- Select your object
- Polygon Context... Mesh... Cleanup...
- Make sure "Non-Manifold Geometry" is toggled, Press "Cleanup".
- Any fixed area of your polygon should be highlighted.
- You need to re-merge your vertexes now.
- To fill a hole:
- Select the edges around the hole in sub-object mode
- Mesh... Fill Hole...