Subdiv Surface Modeling Tutorial
Basic Workflow
- A subdiv modeling is a method of representing a smooth surface via the specification of a coarser piecewise linear polygon mesh. The smooth surface can be calculated from the coarse mesh as the limit of an iterative process of subdividing each polygonal face into smaller faces that better approximate the smooth surface.
- Rough Polygon Modeling > Subdiv Surface Modeling
Subdiv Commands
-
Subdiv commands will be under the Surface Context. Though you will find yourself going between Polygon commands as well as Subdiv Surface commands.
Converting Polygon to Subdiv
- Best practices: Keeping Subdiv modeling in mind, keep your Polygon model as rough as possible. Sculpting the general construct. Then refining in Subdiv mode is the idea.
- Select Polygon
- Modify > Convert > Polygons to Subdiv
Shifting between Polygon and Subdiv Mode
- Since Subdiv modeling is built on the foundation of Polygon modeling, you will often go between the two modes. As the naming suggest 'Subdiv', it is a method to organize the geometry to keep it efficient in how it hands different resolution on the same surface.
- Right-click and select Polygon or Standard
Adding definition to the Subdiv
- Select an edge
- Choose type of definition
- Full Crease Edge/Vertex
- Partial Crease Edge/Vertex
- Uncrease Edge/Vertex
Component Display Level
- Finer
- Coarser
- Base
Adding Detail
- In order to add resolution to your model, instead of adding division as you would do in Polygon modeling, you will 'Refine Selected' a region you would like to add detail.
- Select the component you would like to refine (vertex, edge, face)
- Subdiv Surfaces > Refine Selected Components
- or right-click > Refine Selected
Moving component in its normal direction
- Double-click on the move tool
- Select in the Move Settings 'Normal'
Sculpt Geometry Tool
Convert Selection
- Convert Selection to Faces
- Convert Selection to Edges
- Convert Selection to Vertices
- Convert Selection to UVs
- Refine Selected Comnponents
- Select Coarser Components
- Expand Selected Components
Conversion/Exporting for 3D printing
-
Converting your subdiv model to a polygon.
- Select your subdiv model
- Modify > Convert > Subdiv to Polygons
- You should have adaptive checked and play with the 'Divisions per face' slider to see if the resolution is high enough for your model
-
Make sure your OBJexporter plug-in is on.
- Window > Settings/Preferences > Plug-in Manager
- check on the Loaded check box for objExport.mll
- Select your converted polygon model
- File > Export Selected...
Exporting
Subdivison Topology
-
The polygon topology effects the subdivision model in how it will smooth. Left to Right, below is the genome of each vase.
- Left Model
- start from polygon plane (1x1 divison)
- extrude face, local translateZ 1
- extrude top face, local scaleX, scaleY, scaleZ 0.5
- extrude the internal face, local translateZ 0.5
- delete the extruded face at top
- Middle Model
- start from polygon plane (1x1 divison)
- extrude face, local translateZ 1
- add division, quad division
- extrude the vertex in the center
- delete the extruded vertex
- extrude the internal face, local translateZ 0.5
- delete the extruded face at top
- Right Model
- start from polygon plane (1x1 divison)
- extrude face, local translateZ 1
- add division, linear mode, 3 division in both U and V
- extrude the face in the center, local translateZ 0.5
- delete the extruded face at top
Note the Left Model is composed of all quad faces. Middle Model have 5 sided faces. Right Model have 6 sided faces, also T joints.